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V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making tốc độ and simplithành phố accessible lớn all artists. The lathử nghiệm version delivers powerful feature phối, technical advances và tư vấn for open source technologies.

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Simplified User Interface - V-Ray 3.0 introduces a simplified User Interface & includes 3 modes: Basic, Advanced, and Expert. Modes can be toggled at any time lớn reveal additional controls. The mặc định, Basic mode is designed khổng lồ meet the needs of most artists’ daily production work.New Skin Shader - A dedicated, intuitive Skin shader with layered specular highlights will make it easier than ever for artists khổng lồ create complex, layered skin. Probabilistic Lights – Increases the tốc độ of scenes with a high number of lights. Probabilistic Light Sampling reduces the number of lights evaluated at render time. Faster Ray Tracing - V-Ray 3.0 introduces a significantly optimized ray tracing core lớn speed up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, và more. Depending on scene complexity, users are reporting speed increases up to 5X. Quiông chồng Settings - Quiông chồng Settings provide artists with production-ready presets & simple rendering chất lượng controls all within a single compact interface. Advanced V-Ray Frame Buffer - Consistent color output is essential to lớn artists’ workflows. V-Ray 3.0 has been expanded to utilize a variety of color definitions including LUTs (.cube), ICC Profiles (.icc), & OpenColorIO (.ocio). By default V-Ray 3.0 is set up for linear workflow, making it easier to ensure reliable, accurate colors. Render Mask - Render Mask uses an object selection, include/ exclude danh mục, or texture bản đồ to control the exact pixels lớn be rendered.

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Faster Hair - V-Ray 3.0 introduces faster hair rendering speeds (up to lớn 15x) và view-dependent tessellation that automatically smoothes hair curves. Ray Traced SSS - Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination. Max Ray Intensity - Max Ray Intensity clamps secondary rays lớn remove sầu noise generated by very bright sources. This removes artifacts while retaining dynamic range.VRmats- VRmats (formerly Vismats)are universal V-Ray Shaders for use across multiple applications. For example a VRmat material may be created in V-Ray for 3ds Max and transferred directly to lớn V-Ray for Maya.Be sure khổng lồ kiểm tra out www.v-ray.com for a full danh sách of V-Ray 3.0 for 3ds Max features and improvements, videos và tutorials. System requirements • A computer with 64-bit Autodesk® 3ds Max® or 3ds Max Design ® versions 2011 or later; • Microsoft Windows 8 Pro х64, Microsoft Windows 7 Professional x64, Microsoft Windows Vista Business x64 (SP2 or higher), Microsoft Windows XPhường Professional x64 (SP3 or higher); • Intel® Pentium® 4 (64bit) or equivalent AMD® 64 processor with SSE2 technology or newer; • 4 GB RAM (8 GB or higher recommended).
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